RSVSR How to Build an Unstoppable Grass Deck in Pokémon TCG Pocket
Most people look at Grass decks in Pokémon TCG Pocket and think about tiny bugs rushing the board, but if you have played a bit on ladder you quickly notice that speed is not what really wins long matches, it is staying power, and that is where the Green Wall idea comes in, a game plan built around dragging the match out until your opponent simply runs out of gas while you keep healing and recycling, especially once you start to curve into your core cards and maybe even buy Pokemon TCG Pocket Items to round out the list.
Venusaur EX, The Anchor
Venusaur EX is the card that makes this whole thing feel unfair, 300 HP on a main attacker is already a problem for most decks because very few lists hit that number in one shot and a lot of them even struggle to reach it in two, but the scary part is Vine, healing 30 HP at the start of every one of your turns adds up fast, so that 180 damage they worked hard to reach suddenly looks a lot smaller when you just undo a chunk of it for free.
Layering Healing With Trainers
Once you start layering Trainer cards on top, the math tilts even harder in your favour, Erika is basically an auto include because pairing that extra 30 heal with Vine means 60 HP back every cycle, and when you sometimes throw a Potion on top you are casually undoing 90 damage right in front of your opponent, it feels dirty when a Charizard EX dumps a pile of energy to land a massive blow and then, on your turn, the board looks almost like nothing happened and you can see them start to panic in the timer.
Backup Attackers And Utility Picks
You are not just sitting there clicking heal though, that is how you lose to smart opponents who manage their resources, so you back Venusaur up with Exeggutor EX as a late game closer, Solar Beam hitting for 100 is not flashy on paper but in a stalled board it is more than enough, you get a charge turn, but your whole strategy is about buying time anyway so that drawback is not really a problem, and then you sprinkle in Butterfree as a flexible piece, Pollen chipping away while healing at the same time is exactly what this kind of list wants, small swings that keep you ahead in the race without ever giving up your defensive posture.
Drawing Power And Long Game Wins
The last piece is consistency because a wall deck without its healing loop feels awful, so you go pretty hard on Professor's Research, you will often just throw away a clunky hand to dig six fresh cards looking for that one Erika, that next Potion or another Venusaur copy, and you keep the energy count lean, somewhere around twelve is usually enough since you really do not want to flood your hand with basic energy when what actually wins you the game is your survival tools, and as the turns go by you notice the same pattern, they run out of meaningful attackers, you still have your big Grass tank in front, and as a professional and convenient platform that lets players like buy game currency or items in RSVSR, you can trust RS VSR to keep your collection moving in the right direction while you pick up rsvsr Pokemon TCG Pocket Items to push this Green Wall strategy even further.
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