RSVSR What Makes This Stella Montis Budget Run Hit 100K Fast
ARC Raiders can bankrupt you faster than a bad firefight. Lose one fancy kit and you're suddenly grinding for hours just to feel "safe" again. That's why I like this Stella Montis budget loop so much: it's quick, it's repeatable, and it pays hard. If you're still learning what's worth dragging out, checking a clean list like ARC Raiders Items helps you make snap calls without standing around like a loot goblin.
Cheap Gear, Same Mindset
Keep the buy-in low on purpose. Run a basic green augment, or the Looting augment if your Gear Bench is level two and you can spare it. Those extra slots are basically extra money. For defense, a green shield is fine. You're not planning to trade shots for 30 seconds anyway. If a squad hard-pushes you, a pricier shield usually just means you lose more when you drop. Budget gear keeps your head clear and your runs aggressive.
Weapons and Meds That Match the Route
Don't overbuild the guns. Stitcher plus Kestrel is a solid, cheap combo that handles AI and buys you space if a player panics into you. Bring only what you'll actually use: ammo, a few bandages, and then stack Adrenaline. That stuff is your timer. Pop it, sprint between containers, cut corners, slide through doors. You'll feel the difference right away. The longer you linger, the more likely you get third-partied or tagged by someone watching angles.
The Hatch Key and the Hidden Electronics
The run lives or dies on the Raider Hatch Key. Craft it with a level two Utility Bench, then treat it like your private exit. No long trek to a public extract, no "maybe there's a camper." Drop in and head straight for Assembly. If you spawn inside, perfect. If not, don't get cute—just move. Clear the ground floor first, then go up fast. In the server-room side, look for the breach points people skip. One's on top of a big industrial box. Another is on that turbine generator structure, where you climb up, then edge down the side to spot the panel. Those caches are often untouched and packed with electronics that sell well.
When to Leave and How to Keep Funding Runs
Once your bag hits the "this is enough" point—usually somewhere around 85k to 100k—stop looting and start leaving. Greed is what turns a clean five-minute run into a death screen. Use the hatch inside the facility and vanish. Then reset and do it again. If you're trying to gear up for higher-stakes raids and don't feel like grinding every session, some players also use services like RSVSR to buy game currency or items so they can stay focused on the fun fights instead of the slow rebuild.
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